How the game works
You log real work: training, studying, deep work. The System turns it into XP and tracks your progress on three axes at once. Every rule is open: thresholds, rewards, zones.
Level: permanent
Experience (XP) is granted for every completed task. Your level grows from 1 to 100 and never resets: it is your total path. Every ten levels the System grants a new title.
Season rank: every 8 weeks
A Season lasts 8 weeks. At the end, the System assigns a rank from E to S based on three metrics: consistency (active days since you joined the Season), weekly boss participation (600+ damage), and the final raid. Rank pays out Crystals and cosmetics, then resets: new Season, new run.
| Rank | Consistency | Bosses | Days in Season | Reward |
|---|---|---|---|---|
| E | — | — | — | — |
| D | ≥ 40% | — | — | +50 |
| C | ≥ 55% | — | — | +150Awakened Trim |
| B | ≥ 70% | 3 | 14+ | +300Registry Veteran |
| A | ≥ 85% | 5 | 28+ | +500Vanguard Engraving |
| S | ≥ 95% | 6 + raid | 28+ | +800Season Monarch |
Consistency is the share of active days since you joined the Season. Boss participation counts from 600 damage during its week. Rank and rewards are granted at the end of the Season.
League: every week
Every Monday you join a group of up to 25 hunters in your league. Weekly XP decides: the top of the group climbs a tier, the bottom drops. Your level and total XP stay with you.
| League | Promotion | Demotion |
|---|---|---|
| Iron | top 60% | — |
| Bronze | top 48% | bottom 20% |
| Silver | top 36% | bottom 20% |
| Jade | top 28% | bottom 24% |
| Obsidian | top 20% | bottom 28% |
| Diamond | — | bottom 32% |
Crystals
Crystals are the System's currency. They drop from bosses, raids, achievements and your Season rank. Spend them in the Vault: streak freezes, task replacement in your contract, and cosmetics — license frames and titles.
SYSTEM // Crystals come from boss kills +40, overkills +20, solo bosses +25, Season Rank up to 800, plus achievements and Challenges
Guilds and bosses
A Guild is a squad of 5-8 people. Everyone has their own tasks, the squad shares one weekly boss: its damage is the completed work of all members. Slain bosses grant Guild legacy, keys to the Season's final raid, and Crystals. Solo play is fully viable: solo hunters get their own bosses and Season rank too.